A live multiplayer Asteroids-style prototype
This is a closed-source game project that I use as a space for browser-based multiplayer iteration. The focus is on responsive controls, quick playtesting, and refining how the game feels when real players are moving around at the same time.
Current public overview
I am keeping the implementation details private for now, but the public-facing idea is straightforward: a fast arcade-style Asteroids experience that is being shaped around live multiplayer play, browser accessibility, and responsive controls.
- Designed for quick browser-based play sessions.
- Focused on responsive movement and combat feel.
- Actively used as a prototype space for multiplayer tuning and iteration.